Lantern of Latency Logo Lantern of Latency

Game Engine Training for Your Development Team

We work with studios across India who need their teams to build better mobile games. Not overnight. Not through shortcuts. But through structured learning that actually sticks.

Our programs focus on mobile game engines — the tools your developers use every day. Whether your team builds Action games with fast-paced combat, Adventure titles with complex narratives, or Strategy games requiring smart AI, we cover the technical foundation they need.

And here's what matters: we don't just teach theory. Your team works on real game scenarios during training. They learn bc design of game principles while building mechanics. They understand RPG systems by implementing them. They grasp FPS optimization by solving actual performance bottlenecks.

Training Duration

6-9 months

Team Focus

Small cohorts

Project-Based

100% applied

What Your Team Actually Learns

Most corporate training programs teach tools in isolation. Ours doesn't work that way. We start with the game genres your studio focuses on, then build technical skills around those needs.

Core Engine Architecture

Your developers learn how mobile game engines actually work under the hood. Memory management, rendering pipelines, physics integration. This foundation makes everything else easier.

Simulation Racing Arcade
Genre-Specific Systems

We cover combat systems for Action games, inventory management for RPG titles, turn-based logic for Strategy games. Your team learns patterns they'll use immediately.

Action RPG Strategy
Performance Optimization

Mobile devices have constraints. We teach profiling, asset optimization, and code efficiency. Your team learns to make games that run smoothly on mid-range phones.

FPS Adventure
UI & Player Experience

Good game UI feels invisible. Bad UI kills retention. Your developers learn responsive layouts, touch controls, and feedback systems that work across screen sizes.

bc design of game
Multiplayer Foundations

Client-server architecture, state synchronization, latency compensation. Even single-player studios eventually need these skills. We cover the practical basics.

Action Strategy
Production Workflows

Version control for game projects, build automation, testing pipelines. The unglamorous stuff that makes or breaks development schedules.

All genres

How We Structure Corporate Training

Developers collaborating on game engine code during hands-on training session Team reviewing mobile game performance metrics and optimization strategies

Six to Nine Months of Applied Learning

Most studios can't afford to pull developers off projects for months. So we designed our program around part-time schedules — your team learns while still shipping games.

The structure is straightforward: modules release progressively, building on previous concepts. Developers complete hands-on assignments between sessions. We review their work, point out better approaches, and they iterate.

Here's what actually happens during the program:

  • Weekly technical sessions covering engine fundamentals and genre-specific systems
  • Monthly project checkpoints where we review your team's implementation work
  • Direct access to instructors for technical questions and architecture discussions
  • Code reviews that focus on mobile-specific optimization and best practices
  • Collaborative problem-solving sessions when your team hits complex challenges
  • Final project work on a production-quality game feature relevant to your studio

What Studio Leads Tell Us

Portrait of Arjun Deshmukh, Lead Developer at mobile gaming studio

We brought in Lantern of Latency after struggling with performance issues on our new Action title. The training didn't just teach our team optimization techniques — it changed how they think about mobile architecture. Three months in, we'd already cut frame drops by half. By the end, our game ran smoothly on devices we'd previously written off.

Arjun Deshmukh
Lead Developer, Hyderabad-based studio
Portrait of Meera Kulkarni, Technical Director specializing in RPG development

Our studio focuses on RPG games with complex systems. Before this training, each developer had their own approach to inventory, quests, and progression — which made collaboration difficult. The program gave us shared patterns and a common technical language. Now when we design new systems, everyone understands the architecture from the start.

Meera Kulkarni
Technical Director, Mumbai game studio

Let's Talk About Your Team's Needs

Every studio has different challenges. Maybe your developers struggle with multiplayer synchronization. Maybe you're shifting from 2D to 3D and need architecture guidance. Or perhaps you just want your team to write cleaner, more maintainable game code.

We customize our corporate training programs based on what your studio actually needs. Reach out and we'll figure out if we're a good fit.

Contact Us