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Master Mobile Game Development Through Real Projects

Our learning program bridges the gap between theory and actual game creation. You'll spend six to twelve months building complete mobile games across multiple genres while learning industry-standard workflows that studios actually use.

Start Your Journey
Students collaborating on mobile game development project

What You'll Actually Build

Each module takes you through creating a complete game in a different genre. By the end, you'll have a portfolio that shows you can handle diverse design challenges.

Action & Adventure Foundations

Months 1-3

Start with core mechanics that power Action and Adventure games. You'll build a 2D platformer first, then expand it with combat systems and level progression.

  • Character controllers and movement physics
  • Combat timing and hit detection
  • Level design principles for mobile screens
  • Enemy AI behavior patterns
  • Save systems and player progression

RPG & Strategy Systems

Months 4-6

Build deeper game systems that RPG and Strategy games require. This module covers inventory management, turn-based mechanics, and resource balancing.

  • Turn-based combat frameworks
  • Inventory and equipment systems
  • Stats, leveling, and skill trees
  • Strategic AI decision-making
  • Balancing complexity for mobile play

Specialized Genres & Polish

Months 7-9

Explore FPS controls adapted for touch screens, racing physics, arcade-style gameplay loops, and Simulation mechanics. Then learn what separates amateur projects from professional releases.

  • Touch-based FPS control schemes
  • Racing physics and track design
  • Arcade scoring and difficulty curves
  • Simulation time management systems
  • UI/UX optimization for mobile devices
Mobile game engine interface showing level design tools

Beyond Basic Game Design

Most courses teach you to follow tutorials. We teach you to solve problems. Every project includes intentional challenges where you'll need to figure things out yourself — with support available when you're genuinely stuck.

The final three months focus on taking one of your games from "working" to "polished." You'll learn performance optimization, testing on multiple devices, and addressing the small details that make games feel professional.

Our mentors are developers who've shipped commercial games. They review your code, provide feedback on your design decisions, and help you understand the "why" behind industry practices — not just the "how."

What Past Learners Say

Portrait of Vikram Deshmukh
Vikram Deshmukh
Indie Developer, Pune

I came in knowing basic coding but nothing about game engines. The structured approach helped me understand not just how to use tools, but how games actually work under the hood. My racing game prototype got accepted into a startup accelerator program.

Portrait of Ananya Kulkarni
Ananya Kulkarni
Mobile Game Designer, Bangalore

The mentorship made the difference. When I got stuck implementing turn-based combat, my mentor didn't just give me the answer — they walked me through thinking about the problem differently. That skill has been more valuable than any code snippet.

Portrait of Priya Srinivasan
Priya Srinivasan
Freelance Developer, Chennai

Building five different games in different genres forced me out of my comfort zone. I thought I'd focus on puzzle games, but my FPS project ended up being what landed me my first client contract. The variety in the curriculum was challenging but incredibly worthwhile.