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Building Next-Gen Mobile Game Experiences

Students working on mobile game development projects using professional game engines

Real Game Development Starts Here

When I first started teaching mobile game development six years ago in Bhopal, most courses focused on drag-and-drop tools. Students would finish these programs but couldn't actually build the games they imagined.

We took a different approach. Our curriculum dives into actual game engine architecture—how FPS mechanics handle frame timing, why Racing games need physics optimization, and what makes Strategy games scale on mobile hardware.

The mobile gaming market in India has grown massively. But there's still a gap between what studios need and what most courses teach. We focus on that gap.

Students here work with the same frameworks used by professional studios. They learn bc design of game systems, tackle Action combat mechanics, build Adventure quest structures, and understand RPG progression systems. Not through theory—through building actual prototypes.

Game development classroom with students coding mobile game engines

Choose Your Development Path

Each track builds progressively on core engine concepts. Pick the level that matches where you want to be in eight months.

Foundation Track

₹45,000
  • Core engine architecture principles
  • Basic 2D Arcade and Simulation mechanics
  • Mobile rendering fundamentals
  • Simple AI for Action games
  • Touch input and gesture systems
  • 8-month weekend sessions
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Professional Track

₹85,000
  • Advanced 3D engine systems
  • FPS and Racing physics implementation
  • RPG progression and inventory systems
  • Network architecture for multiplayer
  • Performance optimization techniques
  • Professional portfolio development
  • 8-month intensive program
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Studio Track

₹145,000
  • Full-scale game architecture
  • All genre-specific implementations
  • Advanced Strategy AI systems
  • Custom Adventure narrative engines
  • Cross-platform deployment
  • Studio workflow and pipelines
  • Mentorship from industry developers
  • 12-month comprehensive program
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Genre-Specific Implementation

Different game types need completely different approaches. Building an FPS requires understanding frame-perfect input handling and prediction systems. Strategy games need efficient pathfinding and AI decision trees.

In our Advanced Combat module, students build functional Action combat systems with hit detection, combo chains, and enemy behavior trees. The Racing module covers vehicle physics, track generation, and mobile performance at 60fps.

We don't teach generic "game development." Each genre gets dedicated focus on its specific technical challenges and solutions.

Corporate Training Options
Student debugging FPS game mechanics on mobile device

Practical Development Cycle

Theory matters, but only when you apply it. Every week includes hands-on engine work. Students prototype Adventure quest systems, debug Simulation game loops, and optimize Arcade scoring mechanics.

The RPG project in month five is where everything clicks together—progression systems, inventory management, combat mechanics, and save state handling all working together on actual mobile hardware.

By graduation, students have built multiple working game prototypes. Not tutorials they followed—original projects they architected and debugged themselves.

Workshop Calendar
Team collaborating on RPG game engine architecture design

Student Experiences

What students say about their learning journey with us.

Portrait of Aditya Kulkarni

Aditya Kulkarni

Junior Developer, Mobile Studio

I joined the Professional Track after completing my engineering degree. The FPS module was intense—spent three weeks just on the shooting mechanics and hit detection. Now I'm working on a shooter project at a small studio in Pune, and I actually understand what I'm doing. The bc design of game systems we learned here applies directly to production work.

Portrait of Priya Deshmukh

Priya Deshmukh

Independent Developer

Before this course, I thought mobile game development meant using visual editors. Learning actual engine architecture changed everything. The Strategy game AI module was particularly helpful—now I'm building my own turn-based game and the pathfinding algorithms we covered work perfectly. The weekend schedule worked well with my job too.